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Just as in Mount and Blade: Warband it is possible to collect a number of Companions to help you in your quest. These Companions will form part of your party and will gain experience as you progress in the game. Companions have two benefits over normal troops: they are fully customizable, and will not die, instead getting knocked unconcious.

Companions can be found in the Taverns located in most Towns. Some of the Companions will require a recruitment fee to join your party. This fee can range from a few coppers to tens of thousands of coin.

The starting location of the Companions differ from game to game, and each will change locations at times, so it's best to check the tavern whenever you enter a town. You can, however, select the "Gather Companions" option in character creation to have most companions be in the starting tavern for the first few days.

Available CompanionsEdit

A nice chart done by Sergio_Morozov (version 2.1)

https://forums.taleworlds.com/index.php/topic,194610.msg8271194.html#msg8271194

There are 29 known companions. Temporary stat pictures have been added. Please, add more information and custom charts, these should only be temporary.  When done, delete the unnecessary.

This list will be updated as these preferences are known.

List of Companions*
Companion Likes Dislikes Offended By Level Cost
Alen Clargyll Alyn Ser Bennis of Hollowhill 3 3000
Mavros Sand Maron Garrett Longley Food, Heavy Deaths 9 1200
Arratos Entarion Halbert Crowshead Ser Jasper Rivers Heavy Deaths 7 6000
Berengar Parren Ser Jasper Rivers Gynir Pyke 4 2500
Bilaquo Mentarios Gyrnir Pyke 6 1500
Brynden Storm Maron Marvos Sand 5 Free
Carver 3 Free
Caul 18 25000
Ser Clavis Lyberr

Drollo

Saathos Retreat 4 1500
Saathos 5 Free
Drollo Ser Roger Osgrey Kanossos the Headstrong Raiding

Food

5 2000
Ser Felton Flowers Ser Jasper Rivers Brynden Storm Retreat 6 5000
Fenna Alyn Ser Bennis of Hollowhill Leaving Troops 6 Free
Garrett Longley Ser Roger Osgrey Marvos Sand 8 900
Graznon zo Paton Bilaquo Mentarios Arratos Entarion Retreat

8

4500
Gynir Pyke Ser Roger Osgrey Saathos Raiding 2 Free
Halbert Crowshead Martyn Snow Serol Lynaqo 7 300
Ser Jasper Rivers Ser Bennis of Hollowhill Martyn Snow 7 4000
Kanossos the Headstrong Bilaquo Mentarios Drollo 7 3500
Ser Bennis of Hollowhill Ser Jasper Rivers Maron Leaving Troops 4 2500
Roderick Fenna 4 2500
Maron Saathos Ser Bennis of Hollowhill 1 Free
Martyn Snow Halbert Crowshead Raiding 6 Free
Ser Roger Osgrey Ser Clavis Lyberr Gynir Pyke 5 3500
Serol Lynaqo Serol Lynaqo? Martyn Snow 12 3000
Alyn Berengar Parren Drollo 3

Free

Ser Titus Harper 8 1500

New Companion:

Ser Medrick Watermann, no likes/dislikes, level 9, Cost 9000

*Tested at Version 1.4 without Mercenary Companions

Companion Relationships Edit

Not all Companions get on with each other and having ones that dislike others will cause friction in the party.

*Note that you CANNOT disable companions disliking each other by going to the "Mod options" menu in the camp screen and ticking "disable companion complaints".

Changes in 1.4Edit

In 1.4, the companion system recieved an overhaul, with all companions now being stationary, being recruitable from only one specific location. Additionally, several companions have had their names changed, and a new non-mercenary companion has been introduced.

The changed names include:

  • Yohnas > Alyn
  • Ser Kannut Bannside > Ser Bennis of Hollow Hill
  • Ser Matrim Osgrey > Ser Roger Osgrey
  • Alexos Sand > Mavros Sand
  • Colin The Mute > Saathos


The new companion is

  • Ser Medrick Waterman


Companions as Lords:Edit

AS OF 1.4

All companions now seem, in effect, to be 'noble' (regardless of what they say in their discussions with you), as they all have their own trait (upstanding, pitiless, etc.) when granted a fief, and this can be checked via the maester in your castle. I have compiled a list of those companions who are less troublesome than others when made into lords:

Upstanding and Good-Natured (these companions will not object, as lords, to other lords being granted fiefs):

  • Addam Blackwood
  • Alen Cargyll
  • Bilaquo Mentarios
  • Fenna
  • Ser Lucamore the Grim
  • Maron
  • Martyn Snow
  • Ser Medrick Waterman
  • Roderick
  • Serol Lynaqo


Martial

  • Alyn
  • Ser Bennis of Hollow Hill
  • Berengar Parren
  • Caul
  • Granzon zo Paton
  • Ser Felton Flowers
  • Halbert Crowshead
  • Ser Jasper Rivers
  • Kanossos the Headstrong
  • Ser Roger Osgrey


All other companions, if not mentioned here, are either calculating, quarrelsome, debauched or pitiless.

AS OF 3.0

Only 5 companions are good-natured:

Ser Clavis Lyber

Ser Titus Harper

Melly Waterman

Arratos Entarrion

Lyneria

Those are the ONLY companions which will not object, as lords, to other lords receiving fiefs.

Future CompanionsEdit

As part of 1.4, sellsword companies are now available for hire, and the leaders of these companies become companions once you have paid for the company. These captains will remain with you permanently, unless you choose to separate from them. In the current implementation, only the leader of each sellsword company becomes a companion, but the quote below was from a preview released by Cozur before 1.4, and may suggest that other members of the sellsword companies could become companions in the future.

"I've added a new feature - when you recruit a sellsword company, the leaders, captains, serjeants and paymasters are included, but not as regular troops, but rather as companions.

So if you recruit the Windblown, you get a lot of troops, and a couple of new companions such as The Tattered Prince, Caggo, Denzo D'han and so on. Adding this feature also meant I had to do a companion overhaul - they're now stationary which will allow me to, in future versions, add some more interesting characters as companions (Sandor Clegane would be an example)."

Companion Stats (6.0) Edit

ACOK 6.0 Companion Starting Stats, Skills and Equipment Details: https://imgur.com/a/8oWG4hr

Name Level STR AGL INT CHA Weapon Prof.* Equiv Total Stats**
Ser Bennis of Hollow Hill 5 16 14 7 6 115 39
Maron 1 9 6 10 6 65 31
Alyn 3 14 14 8 6 130 40
Graznon zo Paton 8 15 9 13 12 70 42
Ser Felton Flowers 6 16 15 7 7 150 40
Martyn Snow 6 18 12 10 5 140 40
Ser Jasper Rivers 7 17 9 10 6 160 36
Halbert Crowshead 7 12 9 17 10 50 42
Kanossos the Headstrong 7 15 8 15 8 210 40
Mavros Sand 9 16 16 12 8 160 44
Garrett Longley 8 20 13 5 4 180 35
Brynden Storm 3 10 7 16 7 60 38
Ser Roger Osgrey 11 20 6 12 8 230 36
Drollo 5 15 10 6 6 150 33
Arratos Entarion 7 6 6 18 6 30 30
Ser Clavis Lyber 4 18 11 8 7 80 41
Serol Lynaqo 12 12 8 16 13 30 38
Gynir Pyke 2 16 9 5 5 70 34
Saathos 5 6 5 15 5 10 27
Bilaquo Mentarios 6 14 8 6 9 120 32
Berengar Parren 4 14 6 12 12 60 41
Alen Clargyll 3 16 5 7 6 150 32
Fenna 6 15 15 10 6 75 41
Roderick 4 14 7 4 3 110 25
Carver 3 12 8 3 3 50 24
Caul 18 22 22 12 10 250 49
Melly Waterman 9 15 12 9 10 145 38
Ser Titus Harper 8 14 12 5 7 120 31
Lyneria 3 14 16 5 6 45 39

*A companion's initial weapon proficiency are the same for all weapons in ACOK 6.0.

**A comparison of total stats for a companion if they were all adjusted to be Level 1

Companion Roles (6.0) Edit

ACOK 6.0 Companion Starting Stats, Skills and Equipment Details: https://imgur.com/a/8oWG4hr

A brief analysis of the companions tells us that while their backstories may be filled out in depth, their skill distribution as of 6.0 are very shallow. Companions are very clearly divided into martial and support categories. Almost all companions with starting Weapon Proficiency above 75 also have zero starting Intelligence skills, and vice versa. No companion starts with Power Throw, Looting, Foraging, Tracking, Path Finding, Inventory Management, or Prisoner Management.

I offer here a simplistic method of allocating roles to companions in 6.0. Use all companions with Power Draw as archers. Of the remainder, select those with less than 75-80 proficiency as support/int characters and give them crossbows (except Carver, maybe). The last group should all have Riding of 4+ (except Ser Osgrey at 3) and good proficiency, which easily make heavy cavalry.