Just as in Mount and Blade: Warband it is possible to collect a number of Companions to help you in your quest. These Companions will form part of your party and will gain experience as you progress in the game. Companions have two benefits over normal troops: they are fully customizable, and will not die, instead getting knocked unconcious.
Companions can be found in the Taverns located in most Towns. Some of the Companions will require a recruitment fee to join your party. This fee can range from a few coppers to tens of thousands of coin.
The starting location of the Companions differ from game to game, and each will change locations at times, so it's best to check the tavern whenever you enter a town. You can, however, select the "Gather Companions" option in character creation to have most companions be in the starting tavern for the first few days.
A nice chart done by Sergio_Morozov (version 2.1)
There are 29 known companions. Temporary stat pictures have been added. Please, add more information and custom charts, these should only be temporary. When done, delete the unnecessary.
This list will be updated as these preferences are known.
|Alen Clargyll||Alyn||Ser Bennis of Hollowhill||over 9000||3000|
|Mavros Sand||Maron||Garrett Longley||Food, Heavy Deaths||9||1200|
|Arratos Entarion||Halbert Crowshead||Ser Jasper Rivers||Heavy Deaths||7||6000|
|Berengar Parren||Ser Jasper Rivers||Gynir Pyke||4||2500|
|Bilaquo Mentarios||Gyrnir Pyke||6||1500|
|Brynden Storm||Maron||Marvos Sand||5||Free|
|Ser Clavis Lyberr||
|Drollo||Ser Roger Osgrey||Kanossos the Headstrong||Raiding
|Ser Felton Flowers||Ser Jasper Rivers||Brynden Storm||Retreat||6||5000|
|Fenna||Alyn||Ser Bennis of Hollowhill||Leaving Troops||6||Free|
|Garrett Longley||Ser Roger Osgrey||Marvos Sand||8||900|
|Graznon zo Paton||Bilaquo Mentarios||Arratos Entarion||Retreat||
|Gynir Pyke||Ser Roger Osgrey||Saathos||Raiding||2||Free|
|Halbert Crowshead||Martyn Snow||Serol Lynaqo||7||300|
|Ser Jasper Rivers||Ser Bennis of Hollowhill||Martyn Snow||7||4000|
|Kanossos the Headstrong||Bilaquo Mentarios||Drollo||7||3500|
|Ser Bennis of Hollowhill||Ser Jasper Rivers||Maron||Leaving Troops||4||2500|
|Maron||Saathos||Ser Bennis of Hollowhill||1||Free|
|Martyn Snow||Halbert Crowshead||Raiding||6||Free|
|Ser Roger Osgrey||Ser Clavis Lyberr||Gynir Pyke||5||3500|
|Serol Lynaqo||Serol Lynaqo?||Martyn Snow||12||3000|
|Ser Titus Harper||8||1500|
Ser Medrick Watermann, no likes/dislikes, level 9, Cost 9000
*Tested at Version 1.4 without Mercenary Companions
Companion Relationships Edit
Not all Companions get on with each other and having ones that dislike others will cause friction in the party.
*Note that you CANNOT disable companions disliking each other by going to the "Mod options" menu in the camp screen and ticking "disable companion complaints".
Changes in 1.4Edit
In 1.4, the companion system recieved an overhaul, with all companions now being stationary, being recruitable from only one specific location. Additionally, several companions have had their names changed, and a new non-mercenary companion has been introduced.
The changed names include:
- Yohnas > Alyn
- Ser Kannut Bannside > Ser Bennis of Hollow Hill
- Ser Matrim Osgrey > Ser Roger Osgrey
- Alexos Sand > Mavros Sand
- Colin The Mute > Saathos
The new companion is
- Ser Medrick Waterman
Companions as Lords:Edit
AS OF 1.4
All companions now seem, in effect, to be 'noble' (regardless of what they say in their discussions with you), as they all have their own trait (upstanding, pitiless, etc.) when granted a fief, and this can be checked via the maester in your castle. I have compiled a list of those companions who are less troublesome than others when made into lords:
Upstanding and Good-Natured (these companions will not object, as lords, to other lords being granted fiefs):
- Addam Blackwood
- Alen Cargyll
- Bilaquo Mentarios
- Ser Lucamore the Grim
- Martyn Snow
- Ser Medrick Waterman
- Serol Lynaqo
- Ser Bennis of Hollow Hill
- Berengar Parren
- Granzon zo Paton
- Ser Felton Flowers
- Halbert Crowshead
- Ser Jasper Rivers
- Kanossos the Headstrong
- Ser Roger Osgrey
All other companions, if not mentioned here, are either calculating, quarrelsome, debauched or pitiless.
AS OF 3.0
Only 5 companions are good-natured:
Ser Clavis Lyber
Ser Titus Harper
Those are the ONLY companions which will not object, as lords, to other lords receiving fiefs.
As part of 1.4, sellsword companies are now available for hire, and the leaders of these companies become companions once you have paid for the company. These captains will remain with you permanently, unless you choose to separate from them. In the current implementation, only the leader of each sellsword company becomes a companion, but the quote below was from a preview released by Cozur before 1.4, and may suggest that other members of the sellsword companies could become companions in the future.
"I've added a new feature - when you recruit a sellsword company, the leaders, captains, serjeants and paymasters are included, but not as regular troops, but rather as companions.
So if you recruit the Windblown, you get a lot of troops, and a couple of new companions such as The Tattered Prince, Caggo, Denzo D'han and so on. Adding this feature also meant I had to do a companion overhaul - they're now stationary which will allow me to, in future versions, add some more interesting characters as companions (Sandor Clegane would be an example)."